The paper "Launch a New High-Tech Entertainment Game for the Developing World" is a wonderful example of a case study on management. The team was appointed by IBM Company to launch a High-Tech game for the developing world. The game was developed to gather for the needs of the current technological infrastructure in these countries. The appointment was made on a competitive basis through the tendering process. The remuneration of the team was agreed at 20% of the total cost incurred in financing the project. The project plan is divided into three parts which include the scope of the project i. e.
objectives, budgets, schedule, and quality. Also, the project life cycle is indicated showing activities and effort required by the team to accomplish the task. Lastly, the report shows teams approach putting the project into practice where the team stipulates five important aspects of plan structure. The aspects include resource structure where the team gives direction on resource coordination and budgeting. Also, the structure schedules activities within the contract’ s timeframe. Stakeholders and management structure for the project is also mentioned by identifying and giving out roles to respective individuals.
The report also provides quality measures used by the team in evaluating the project. Lastly, the report shows the projected risk and how to mitigate these risks to reduce the loss or failure of the project. 1.0 Introduction The IBM Company is planning to roll out the new game mode for the developing world. The game is designed to suit the needs and infrastructure available in the developing world. IBM has been at the forefront of changing life in these countries by using technology to solve the issues facing them.
The project is aimed at creating interest in technology by encouraging children and youths to interact with it through games. The game is termed “ Revolution” to signify the effect of the game on the developing world in revolutionizing the technological sector.
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