Essays on In-Depth Strategic Analysis of Konami Gaming Inc Case Study

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The paper "In-Depth Strategic Analysis of Konami Gaming Inc" is a perfect example of a business case study.   This paper performs an in-depth strategic analysis of Konami Gaming, Inc. First, it employs the use of Porter’ s Five Forces model to perform its analysis. Secondly, the company’ s Value Chain Analysis for Konami Company. Thirdly, the paper demystifies the Boston Consulting Group Matrix in relation to Konami Gaming Company. Fourth, the paper analyses the company based on the Industry Attractiveness Matrix. Fifth, the TOWS Analysis and VRIO Framework are equally used to analyze Konami.

Eventually, recommendations for action are proposed for Konami Gaming Company based on the findings of the analyses. Introduction Konami Gaming, Inc. is an established company in the gaming industry whose main business is concerned with the design and development of slot machines and gaming enterprise management systems both for local use as well as for export to international markets. Some of its products include video game series such as Contra, Suikoden, Pro Evolution Soccer, and Castlevania. In terms of revenue generated, Konami is ranked number twenty globally (Wolf, 2015). With its headquarters in Tokyo, Japan, Konami Gaming, Inc.

has maintained a reputation in the gaming industry that is yet to be tainted since 1969 when it was founded by Kagemasa Kozuki (Konami Gaming, Inc. 2015). This report seeks to perform a strategic analysis of Konami Gaming, Inc. using various analytic techniques. Broadly, this analysis report explores Konami’ s strategy, analyses the reasons for its success/ failure in the gaming industry, how Konami achieved its international expansion, the role of strategic alliances, and the company’ s future survival projection. Specific tools used for this analysis are Porter’ s Five Forces Model, Value Cain Analysis, Boston Consulting Group Matrix, Industry Attractiveness Matrix, TOWS Analysis, and VRIO Framework. Audit Tools Porter’ s Five Forces The threat of New Entrants The threat of new entrants in the gaming industry is quite low due to a number of factors.  

References

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Kohler, C., (2015). Power Up How Japanese Video Games Gave the World an Extra Life. Dover Pubns.

Konami Gaming, Inc. (2015). Available at: https://www.gaming.konami.com/

McGowan, R. (2001). Government and the transformation of the gaming industry. Cheltenham, U.K., Edward Elgar. http://public.eblib.com/choice/publicfullrecord.aspx?p=716133

Schrier, K., & Gibson, D. (2011). Designing games for ethics: models, techniques and frameworks. Hershey, PA, Information Science Reference.

Wi, J. H. (2009). Innovation and Strategy of Online Games. Singapore, World Scientific. http://public.eblib.com/choice/publicfullrecord.aspx?p=477267

Wolf, M. J. P. (2015). Video games around the world.

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