Creating Collaborative E-learning EnvironmentCreating Collaborative E-learning EnvironmentThe cost of e-learning industry world wide has been estimated to be worth over 38 billion euros according to conservative estimates. According to EC (2000). Communication from the Commission: E-Learning - Designing tomorrow’s education. Brussels: European Commission in the European Union only about 20% of e-learning products are produced within the common market, rest are of course are collected from other geographical domains. Internet and multimedia technologies are the basic enabler of the regular growth of collaborative e-learning. The means are the content, technologies and services being identified as the three key sectors of the e-learning industry, as stated by Nagy (2005, pp. 79-96).
Adaptation of E-LearningIn order to have e- learning the adaptation of collaboration is very important. It gives the insight to the workers of an organization to think, learn and apply information to a task to get maximum utility from it. Under the application of Collaborative E-learning Environment the workers get the opportunity to engage themselves in the social, collaborative exchange of ideas. This gives the key to pose hypothetical problems, and gets the benefits to conduct experiments and reflect on the resources.
The initial task is to derive the meaning out of information that gets gathered. They thereby get the facility to perform their jobs they need and get to share that meaning with others. This particular approach of conducting Collaborative E-learning Environment influences an organizational structure to a great positive extent. The demand of implementing the IT projects particular attention for the accompanying cultural implications is getting a strong grip over the enterprising resources. There are many types of preparations for the awareness about the changes and the acquired abilities.
There are the grounds to deal with implications with realistic approach. The application of IT systems in organizations is thus considered as both mandatory and compulsory. This leads to a great flow of information of the organizational culture. The need is all about the pedagogical elements for the purpose of defining structures or units of educational material to every sector and section on the organizational enterprises. The pedagogical approaches gets statistically evaluated before the beginning the creation of e-Learning content. There has to be the adaptation of very simple pedagogical approaches in the creation of the content content, but lack flexibility, richness and downstream functionality.
If the adaptation of the pedagogical approach is complex in structure and is not comprehensive to the learners than it directly harms the developmental changes of the organisation. Thus it is very important to follow an ideal pedagogy that can allow the educator to create effective educational materials. It should also give him enough scope of providing the most engaging educational experiences for students. Justifiable ProcessesThe structure of the study is to add to the justifiable convention in custom systems development that sees systems design and execution as a manner of social and political debate by demonstrating similar inclinations with the selection and operation of packaged software.
The process of Collaborative Learning Development enables the developers of learning systems to work as a network. Developers can share and build knowledge into courses in a collaborative environment. The provision of acquiring knowledge of a single subject can be pulled together from remote locations using software systems. This builds an immense impact of structural organisation among the workers.